Table 27 - OBJECT & ARCHETYPE
#1 OBJECT THING TREE
A(B,C,D), B(E,F,G), C(H,I), D(J,K,L); E(a,b), F(c,d), G(e,f,g,h), H(i,j), I(k), J(l,m,n), K(o,p), L(q,r).
#2 OBJECT PARTS TYPES
M[B,C,D], N[E,F,G], O[H,I], P[J,K,L]; Q[a,b], R[c,d], S[e,f,g,h], T[i,j], U[k], V[l,m,n], W[o,p], X[q,r].
#3 ARCHETYPE
M-1[2,3,4]; N-2[5,6,7], O-3[8,9], P-4[10,11,12]; Q-5[a,b], R-6[c,d], S-7[e,f,g,h], T-8[i,j], U9[k], V-10[l,m,n], W-11[o,p], X-12[q,r].
#1 & #2 – OBJECT is any image-tree each of whose wholes is a set. An example of the structure of an object is shown (#1 & #2) as a figure above, and as an expression. #1 shows a thing-tree and #2 shows a concept that learns the parts of each whole of that tree, providing profuse conjunction of concepts with things. This conjunction gives the soul knowledge of each part of an object at every level in the form of sets. Such an object structure for the deck of playing cards analogue could model features such as suits, colors, numbers, faces, and joker.
#3 – ARCHETYPE A concept-tree learned from a given object’s prototypes. (A prototype is an identity that initiates a type-chain.) Trees are represented by, and thus identified by, their top idea, and so an archetype can contain subordinate archetypes. Trees are also identified by their baseline. The lower the level of its baseline, the more subordinate archetypes it contains (e. g., deck of cards analogue). An archetype in memory points to all objects that intellect has recognized as symbols in past-time, and attention can recall them in future-time. Recognition and recollection work together in the train-of-thought.